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Dwellings

Names

Land dwellers

Location

Sunland

Variants

Any type of animal with fur

Population

Medium

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The people of the land and air. While it is argued that the world was not made with them in mind, Dwellings beg to differ. Their population is centered on the continent of Sunland and they have only expanded their territories and inventions dynasty after dynasty. While the world underwater is satisfied with the past, the dwellings are constantly building better ways to live and find meaning in their place on this world- land or sea.

Green Hills

Details

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Origins

Dwellings were made to cultivate the piece of land found on this world during the Heavenly Descent. They were placed on the center of the world.One of them would be named the Golden Emperor and lead the dwellings.

If the seas rage, it is up to the Sunland Emperor to bring peace to the world.

History

Dwellings have worked through the dynasties to explore and cultivate Sunland, as it is the only place truly theirs. While sea emperors provide them with rain and recognition, it is often realized that the Sunland Emperor holds no true power in the grand scheme of things. Some dwellings accept this reality, others feel dejected. Others find comfort that they can elect their own emperor instead of relying on the Heavens.

The discovery of winged dragons created territorial disputes with the dwellings. After years of battles, they have learned to give each other a wide berth to live in harmony.

Most land dwellers stay on land, but those who do not wish to be restricted choose to sail the seas and attempt to live on ungoverned islands. Those who choose crime lay siege to the seas.

Culture

All cultures of Asia are represented in the dwellings.

Design

Universal design is as follows:

  • Fur

  • Patterns resembling real animals

  • Sharp teeth

  • Natural world colors (example, neutral tones)

  • Noses are slits or animal noses (but stylistically omitted)

  • Are mammals

Terms

N/A

Habitat

On land

Behaviorisms

Varies

Diet

Omnivores

Reproduction

Dwellings give birth to live young

Children will have mixed traits of both parents

Communication

Any Asian language.

Hostility

There is no specific targets of inner species hostility

Threats

The biggest threats to dwellings as a whole are:​

  • Winged Dragons

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Traits

Common

  • Patterned or plain colored fur

  • Claws

  • Tails

  • Animal ears

Uncommon

  • No external ears / funnel ears only

  • No tail

  • Bright colored fur (example, bright orange)

Rare

  • Hybrids

  • Feathers (no wings)

Green Hills

Magic

Abilities

  • Dwellings do not have innate magical abilities. Magic must be learned.

  • Will have greater affinity to earth/plant based spells.

Weaknesses

  • No known species specific weaknesses

Limits

  • Dwellings have an extremely limited supply of magic

  • Can only do significantly strong spells once every few weeks

  • Smaller spells can be done once a few days

  • Recovery time is a few weeks or months

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Species Specific

Merfish Form

Dwellings cannot magically turn into Merfish when they reach water. They need spells to transform them or to let them breathe underwater. Even then, those spells have time limits.

Demons

Cursed or dead dwellings who escape Underworldly punishments. They often have powers in par with Sea Dragons, controlling dark magic. These Dwellings may look ghostly or hellish-like. Specific designs will depend on the culture they hail from.

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